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Authoritative PPT Summary
This is a set of PPT introducing the history and basic knowledge of Chinese Go, with a total of 17 pages;
The PPT template uses a classical paper base map. The PPT cover has a background image of a Go game, and the title of the PPT introducing the history and basic knowledge of Chinese Go is filled in on the right side. The interface style is classical and elegant.
The content page of the PowerPoint template uses a number of Go-related illustrations, paired with introductory text layout.
Brief introduction to the history and basic knowledge of Chinese Go PPT:
1. History of Go
Go
It is a strategic two-person chess game. It was called "Yi" in ancient China and "Go" in the West. Popular in East Asian countries (China, Japan, South Korea, and North Korea), it is one of the four arts of chess, calligraphy, and painting. Go originated in China and is said to have been written by Emperor Yao.
It was recorded in the Spring and Autumn Period and the Warring States Period. During the Sui and Tang Dynasties, it was introduced to Japan via Korea and spread to European and American countries. Go contains rich connotations of Chinese culture, and it is the embodiment of Chinese culture and civilization.
origin
Go, originated in China, was called "Yi" in ancient China. It can be said that Go is the originator of chess and has a history of more than 4,000 years. According to the pre-Qin classic "Shiben", "Yao made Go and Danzhu was good at it." Jin Zhanghua inherited and developed this saying in "Natural History": "Yao made Go and taught his son Danzhu. Ruobai: Shun I think Zi Shang is stupid, so I pretend to play Go to teach him."
Spring and Autumn Period and Warring States Period
Go has been widely spread in society at this time. "Zuo Zhuan·Xianggong Twenty-Five Years" records: "Wei Xiangong spoke to Ning Xi from the Yiyi envoy, and Ning Xi agreed to it. When uncle Wenzi heard about it, he said: 'Wow... Now Ningzi regards you as a chess player. Why is it so inevitable? The player is undecided about the move and is unable to win against his partner. What’s more, the king is undecided? It is inevitable!'
This is the first reliable record involving Go in history, which dates from 548 BC. Confucius's "The Analects of Confucius Yang Huo" contains: Confucius said: "It is difficult to have a full day without any intention. Is there no one who plays games? It is still a wise thing to do so."
Qin and Han Dynasties
Qin destroyed the six kingdoms and unified the world, and there are few records of Go activities. By the early years of the Eastern Han Dynasty, the society was still in a situation of "doing well in the world but being alone in the game". It was not until the middle and late Eastern Han Dynasty that Go became more and more popular.
Volume 2 of "Xijing Miscellaneous Notes" by Ge Hong of the Jin Dynasty: "Master Du Ling is good at playing chess and is the best in the world. People may ridicule him for wasting his time, but the master said: "Those who are good at their principles can be of great benefit to the holy religion. Volume 3: "Mrs. Qi served Emperor Gao. ... On August 4th, she went out to the north door of the carved house and played Go under the bamboo. The winner will be blessed all year round, and the loser will be sick all year round. Take a silk thread and point it to the North Star to pray for long life, and it will be avoided." "
Southern and Northern Dynasties
Due to the rise of metaphysics in the Southern and Northern Dynasties, literati scholars took pride in practicing pure talk, so the game became more popular. Playing Go was called "hand talk". The upper-class rulers also enjoy playing chess. They set up officials based on chess and established a "chess quality" system. For "chess players" with a certain level, they awarded "character" (grade) equivalent to their chess skills. At that time, chess skills were divided into nine levels. "The Biography of Liu Yun in Southern History" records: "Emperor Wu of Liang was very fond of chess and asked Yun Pin to set the chess score. There were 278 people who succeeded." This shows that chess activities are common. This is the origin of the "nine sections" of Japanese Go.
Sui, Tang, Song and Yuan Dynasties
The 19-lane chessboard replaced the previous 17-lane chessboard, and since then the 19-lane chessboard has become the mainstream. Following the Sui Empire's foreign policy, Goguryeo, Silla, and Baekje brought Go to the Korean Peninsula, and sent Sui envoys to bring Go to Japan.
2. Go equipment
checkerboard:
There are nineteen equally spaced and vertically intersecting parallel lines on the disk, forming a total of 19 × 19 = 361 intersection points (hereinafter referred to as "points"). There are nine small dots marked on the disk, called star positions, and the star position in the center is also called "Tian Yuan". When playing handicap chess, the handicapped son must be placed on the star (except for the handicap). The chessboard can be divided into "corners", "sides" and "center". In enlightenment learning, there are 13×13 and 9×9 chessboards.
Chess record:
It is a tool for recording chess games, usually in the form of a notebook.
Chess clock:
Also called a timer, a timer can be used to limit players' time in formal competitions. Timers are generally not used in informal games.
piece:
The chess pieces are divided into black and white.
3. Rules of Go
Each side of the game holds pieces of the same color. Black starts with white and then alternates. Only one piece can be played each time.
The chess pieces are placed at the intersection points on the chessboard and cannot move to other positions after being placed.
It is the right of both parties to take turns to make a sudden move, but either party is allowed to give up the right to make a sudden move and use a false move.
4. Terminology of Go
Eye: The blank intersection on the chessboard surrounded by one side's pieces is called the "eye".
Tip: Playing chess at a point diagonally above or below one's own original chess piece is called "tip". Because the steps of the tip are smaller, people also habitually call it "small tip".
Long: "Long" means that the chess piece on the chessboard is next to itself and continues to extend forward. "Long" is generally used when fighting with the opponent, so as to connect one's pieces together and attack the opponent better.
Robbery: A situation where both sides can take turns extracting each other's pieces. The rules of Go stipulate that when robbing, the party that was extracted cannot directly withdraw it, but must find the robbery materials elsewhere to make the other party respond before withdrawing.
Li: There is a subtle difference between "li" and "long". "Li" mainly refers to moving chess in the direction of the chess pieces on the original chessboard, downward or toward the sideline.
Block: "Block" means to directly block the opponent's invasion of one's territory or to prevent the opponent's chess pieces from breaking out of the encirclement. The method of playing chess is to use one's own chess pieces to be close to the opponent's chess pieces. The function of blocking is the two points mentioned in the meaning. One is to prevent the opponent from breaking one's own space, and the other is to prevent the opponent's chess pieces surrounded by one's own side from rushing out. After beginners master it, they can greatly improve in protecting the air and capturing chess.
"Union": "Union" means placing next pieces next to the original chess pieces on the chessboard on a line.
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