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Category | Format | Size |
---|---|---|
Jiangsu Education Edition Fourth Grade Mathematics Volume 1 | pptx | 6 MB |
Description
"Fairness of Game Rules" Statistics and Possibilities PPT Courseware
teaching objectives
In this lesson we are mainly going to learn about the fairness of the game. Students must do the following:
1. Understand some common game rules in life, and be able to judge whether this rule is fair.
2. Be able to explain in your own words whether a game is fair.
3. Design fairer game rules on your own based on being able to independently judge whether the game is fair.
Six children play the "Eagle Catching Chicken" game. Each child chooses a number and then rolls the dice (the dice says 1, 2, 3, 4, 5, 6). Whoever has the number on it will be the eagle. You Do you think that's fair? What number will you choose?
These three cards have 3, 5, and 8 written on them respectively. If the three-digit number displayed is an odd number, I win, otherwise you win.
Game rules: Touch a ball at random each time, put it back after touching it, each person touches it 20 times. If you touch the red ball, you will get 1 point for smiling. If you touch the yellow ball, you will get 1 point for being naughty. If you touch the blue ball, neither player will score.
Extracurricular homework
Use the skills you have learned to design a fair game in the group, compare which group's design is the most reasonable and interesting, and then play it in the group.
Keywords: Fairness of game rules courseware, Jiangsu Education Edition fourth-grade mathematics PPT courseware download, fourth-grade mathematics slide courseware download, fairness of game rules PPT courseware download, .PPT format;
For more information about the PPT courseware "Fairness of Game Rules, Statistics and Possibilities", please click the "Fairness of Game Rules, Statistics and Possibilities ppt" tab.
"Fairness of Game Rules" Possibility PPT courseware:
"Fairness of Game Rules" Possibility PPT Courseware Teaching Objectives 1. In the ball game and turntable game activities, experience the possibility of guessing and experiencing random phenomena, as well as the process of formulating game rules. 2. Able to predict the possibility of random phenomena.
"Fairness of Game Rules" Statistics and Possibilities PPT Courseware 2:
"Fairness of Game Rules" PPT Courseware 2 Ball Touching Game Game Rules: Touch a ball at random each time and put it back after touching it, a total of 20 times. If the red ball is touched more often, the girl wins; if the yellow ball is touched more often, the boy wins. Activity requirements: During the process of touching the ball...
File Info
Update Time: 2024-10-31
This template belongs to Mathematics courseware Jiangsu Education Edition Fourth Grade Mathematics Volume 1 industry PPT template
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