World of Warcraft font:"World of Warcraft 9.0 Raid Nathria Castle Text Version Guide": No. 1 Howling Wing-Font Tutorial免费ppt模版下载-道格办公

"World of Warcraft 9.0 Raid Nathria Castle Text Version Guide": No. 1 Howling Wing

Skill description

Core skill [Blood Draw]: The person who receives this skill will receive a [Drain] DOT, causing damage, causing physical vulnerability, reducing the treatment effect, and can be superimposed. This DOT exists almost throughout the process.

How to deal with it: After hitting the skill, blood will appear where you stand. Stepping on it will cause damage, but stepping on it will eliminate a layer of DOT.

This skill is a hybrid skill that not only uses blood and water to compress the field, but also uses blood and water to compress the field. According to international practice, people who use this skill must not only protect themselves, but also be responsible for clearing the water on the field. For those of us veterans who have fought many battles, this kind of scumbag skill is just as hot as water~

BOSS Phase 1——

Skills for [Tank]:

Tank-changing skill [Blood-Draining Bite]: Causes a large amount of physical damage and drains DOT 10 times.

If the treatment is reduced by 10% for each layer, then the tank will not be able to receive treatment at this time, and the deputy T can just change the taunt. However, this skill "will not leave blood" in PT difficulty. So at this time, the tank hit by the skill needs to go to the field to "find the water elimination layer" (note: you cannot get treatment at this time, you need to move to avoid other skills, and don't step on it directly without moving, but slowly and slowly remove.)

Cleave: There is a Cleave in front of the BOSS, so the two Ts should not overlap, and other players should not run in front of the BOSS to cause trouble.

Skills for [Healing/Output]:

Roll call skill [Echolocation]: Call multiple team members at the same time. After 8 seconds, it will cause physical damage to everyone within 8 yards of the named person and leave blood. It is an international practice to name the crowd at the midpoint and draw blood at the side.

Skills for [whole group]:

Towards the skill [Harsh Echo]: The BOSS will turn its head and spit out several sound waves at the crowd (calculated according to the number of people in the team). The sound waves will bounce off the wall when they hit the wall. Players who hit the sound waves will be frightened and cause a lot of damage. , and the player who hits the sound wave will also turn into a "timed C4", which will explode after 6 seconds, causing a lot of damage to everyone within 10 yards and leaving blood. Therefore, you must move in a good position and avoid the sound wave. If you hit the sound wave, please get out of the crowd. In H mode, you can choose to release the healer, and the group leader will directly spray and kick people.

Group-wide AOE[Blood-coagulating Scream]: Every 45 seconds after the monster is activated, it will scream to the entire group, causing a lot of damage. However, the scream can avoid the damage of the group through cover, but everyone is in Blood will immediately appear under the feet after the scream damage.

There were several pillars on the field. When DBM prompted to find cover, the whole group looked for pillars to hide from the screams. After hiding from the bloody water, everyone ran away immediately. At this stage, you need to use treatment to reduce damage to avoid sudden death of people with unhealthy blood volume and slow reaction time. However, if it is P1 and there are still harsh echoes of sound waves on the field, you need to go to the right corner to avoid them. The damage of single blood water in the P1 stage is not high, and the right corner can be reused.

Summary: In the P1 stage, hide from the sound waves, control your own layers, and eliminate the water on the field. In the middle and late stages, you can start the bloodthirsty pressure P1 stage.

second stage:

BOSS changes stages according to the energy bar. It is not what those marketing accounts say that it is hard to change the stage by pressing 45 seconds and time. You should pay attention here. As long as the BOSS's red energy bar is full, it will automatically enter the second stage. After entering the P2 stage, the BOSS will enter an invincible state.

Key point: In the P2 stage, the BOSS will return to the midfield and repel all players within 20 yards of the midfield. Players who are still at the BOSS's feet at this time will be instantly killed. At the same time, the BOSS will release an enhanced version of [Shrill Sound Wave] with the same effect, but the damage will be doubled. The person hit will die unless he is invincible! But there is no more blood left.

Key Points: [Death Blow] Those who are hit by the enhanced version of harsh sound waves will suffer additional death blows. Take a lot of damage, basically seconds.

Key point: The whole group AOE [Sonar Scream], causing fear to players exposed in the BOSS's field of vision, and at the same time receiving a death blow, which will instantly kill them.

Summary: Please use the basic skills of "Qin King around the pillar" and keep the BOSS, pillar and team "three points and one line" throughout the process. The best way is to divide the team into two groups, one for melee and one for long-range. Give each group a mark, and follow the mark with three-point and one-line hiding skills. As long as you survive this stage, you will return to P1. Then it's P1/P2 switching back and forth until the BOSS falls to the ground.

For ordinary teams, there are two types of bloodthirsty activation time. The first type is bloodthirsty stealing medicine and turning the explosive pressure to 40%. Then after passing P2 and returning to P1, forcefully press the remaining 40% of the blood volume.

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