Gongfang:"Atelier Lesleliana" Interview: The new game will continue to be a console version-Font Tutorial免费ppt模版下载-道格办公

"Atelier Lesleliana" Interview: The new game will continue to be a console version

At the beginning of this month, Koei Tecmo officially announced the latest game in the series, "Atelier Lesleliana ~The Forgotten Alchemy and the Liberator of the Polar Night~", which will be launched on PC/Android/iOS platforms. In addition to the game platform that surprises players this time, it is also a work jointly developed by Gust, TeamNINJA, and AKATSUKI GAMES. This time Japanese media 4Gamer.net interviewed producers Hosoi Junzo, Sakuda Yasuki and Yamaguchi Shuhei, and asked some questions related to A25.

The following is a summary of key points:

・A25 has spent a lot of effort on the composition and performance of the PV. Players of the Atelier series can discover various elements buried in it if they watch it repeatedly;

・The A25 project started three years ago and entered development six months after the project was established. After the release of Ryza's trilogy, the development team thought about the future of Atelier. The answer they came up with was that only by making mobile games can we maximize the experience and technology accumulated so far;

・The next game will return to the console platform, and the console platform will be taken into account in the same way as the mobile platform;

・Team NINJA’s development department will participate in the development of A25. Previously, development department 1 has been responsible for operational productions such as "Dead or Alive Xtreme Venus Vacation", and has been responsible for the PSVita of "Totori's Atelier Plus" version transplant. In addition, this time, the experience accumulated during the development of DOAXVV will be used in the development of 3D modeling of A25;

・A25 will focus on the blending gameplay like the series, obtaining materials through combat and collection → becoming stronger through blending → fighting and collecting again to obtain materials;

・The biggest difference from console works is that characters are mainly obtained through drawing cards. In addition to characters, drawing cards can also obtain cards called "memory", which can be used to equip characters. By the way, the card drawing content does not include blending materials;

・This script is written by Takahiro Takahiro, who launched "Yuki Yuna is a Brave", and the creator of the "Atelier" series, Yoshichi Shinichi, will be responsible for the supervision;

・Different new characters will be launched every month.

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