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Under creativity and imagination, it turns out that Chinese is so interesting——"Word Game" evaluation

If a game has only black and white screens, and all the scenes are just simple Chinese characters, don't you think it's a rough production by a small workshop? However, in fact, this is a masterpiece that has not been released yet, and has received rave reviews on Steam with only a half-hour prologue. It is also a "Word Game" that only Chinese players can get the essence of it.

"Word Game: Chapter Zero", as the prologue of the official version of the game, the black background, white text, and simple world make people wonder, what is the fun of this game? However, after walking through the first "door", you will definitely applaud this game and feel the brains of the production team.

It turns out that Chinese characters can also be played like this.

In this game world, words are not just words, but also objects, characters and scenes. The player will manipulate the protagonist "I", playing the role of a brave man who bears the heavy responsibility of slaying the dragon. After meeting with the bard, accept the test of the sacred artifact, challenge a level of puzzles composed of words, find clues between the lines, delete words to subvert the meaning of sentences, or change words to rewrite facts, and finally win the artifact. Challenge the dragon. Although it is a very old-fashioned Japanese RPG story, there are new tricks under the imagination of the production team, relying on the pictographic characteristics of Chinese characters to build a brand new world.

The first half of the game can be summed up as a process of creating a "door" out of nothing. Players need to find clues in the stone room to find the invisible door to the village. It mainly guides the player to understand the mechanism of the game, and the really interesting part is concentrated In the three major trials of obtaining the holy artifact.

Here players can find some small Easter eggs buried by the creator when naming them. As a social animal who often uses office software, when he first saw the names of the characters and artifacts in the game, the DNA had a natural reaction, " The first holy artifact I got in the game, the sword of Bexbeth, is actually a transliteration of backspace (delete), as is its nickname, the sword of Dilic (Delete). Dulr gloves, taken from the English initials Up Down Left Right——Dulr. The names of the mentors in the game are Bold, Italic, and Andran respectively, corresponding to Bold bold, Italic italic, and Underline, and the darkness potion that can go back in time is undo. In addition, although the four-eyed helmet, one of the holy artifacts, does not have a corresponding button, it must have taken the allusion from the legendary Cangjie having four eyes. These interesting settings all make players who discover the secret smile knowingly.

Speaking of the game levels, in fact, the function of the holy artifact has already been glimpsed from its name. In the first Trial of the Sword of Bexbeth, players need to cut off the redundant words in the sentence to make it a description that is beneficial to themselves, so in this part of the level the focus is on turning words, such as cutting off "it seems If there is no gap in the word "no", you can get out of the cave. The ability of Durr's gloves is to push the position of the text. By changing the position of the text, the status quo of the sentence description is changed to achieve the desired result. The last four-eyed helmet controls the ability to split and merge text.

It is worth mentioning that, as a decryption game, "Word Game: Chapter Zero" still has a certain degree of difficulty, and the producer has also set up "warm" level reminders for players to provide some advice when they are desperate. But the prompt does not directly tell the player the answer, but guides the player through three gradually "explicit" hints. The small hints are broken but not broken. Although sometimes it seems that it is not straightforward, in fact the answer is ready to come out.

As a prologue, the process of "Word Game: Chapter Zero" only took half an hour, and it came to an abrupt end after the player got the four-eyed helmet. The head giant found the village of the brave and took away the three sacred artifacts, and the muttering of the bard also showed that this seemed to be just a fruitless reincarnation. It turned out that "I" was not the first brave, but Hot man, 4396.

At the end of the game, the troubadour, who had calmed down, embarked on a journey to find the brave again. The screen was also accompanied by the dragon's breath to wash his face, and it was frozen in the questionnaire screen of the production team.

As for 4396 (No. Brave), probably it is indeed gone.

It took only half an hour to experience it from surprise to unfinished. At the end of the demo version, we finally saw the ultimate boss dragon. Although there is no cool picture, the body composed of the word "dragon" still brings a huge sense of oppression. It breathes out flames, and a forest is instantly transformed. Nothing to do. It is conceivable that in the official version released in the future, the road to slaying the dragon must be full of ups and downs, but this also indicates that there will be a wealth of game content that can be satisfied in one book - after all, the prologue part of today is completely finished just after the appetite is whetted Yes, it's not enough.

At the same time, I also hope that the production team can add more branch routes in the official version. Although the experience process of "Word Game: Chapter Zero" is very interesting, the single linear process basically does not want to touch the first chapter after clearing the level. Second, if multiple puzzles are added to the level and different plot lines are introduced at the same time, the playability will be greatly increased. Finally, I also hope that the official can pay attention to the creativity of the fan community, don't underestimate the creativity of game players, give full play to the function of the creative workshop, and mobilize more whimsical ideas to contribute to the game.

As a veritable game with only words, but relying on unrestrained imagination to win a lot of applause, "Word Game" allows every player to not only marvel at the developer's brain hole, but also understand the Chinese characters of the Chinese nation once again. Charm. It's a pity that such a good work, no matter how good the word of mouth is, the voice of "We need English" will not appear in the comment area, after all, this is the unique charm of Chinese characters!

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