C4D three-dimensional font [C4D tutorial]
Today we will do a simple font modeling and rendering.
shift+v to add background, transparency to brighten
The brush draws the lines of the characters
Polygonal spline, the number of sides is 6. Put it into the subset of polygon scans—the blank set is subdivided—then put the scan group just now into the blank set
The spline of the text is thrown into the scan group
Adjust the size of the font, press Ctrl to increase the point (scan-object-detail-zoom)
You can rotate the direction of the spline to make the font more three-dimensional
Duplicate a sweep group and throw another font spline into it, right click on the zoom point to reset the default state
Adjust the thickness of the edges
Copy a subdivision group, throw the last spline into the scan group for adjustment
Copy the two groups to create their own groups
Click one of them to select all polygon splines and increase the radius
Select all scan groups to adjust the start growth value
Scan Group—Filled Cap—Stride 4—Radius 1.5
Make the fonts of other parts too
Color
Reflection, click on layer—add—brightness 22%—Finier—mixing intensity 40%
Default Highlight—Width 13%—Highlight Intensity—59%—Inner Width 26%
Give the shader to the side of the font
Copy one, add gradient to the color,
Projection—Frontier
Add a gradient color
Add Lighting Preset
Adjust width and height
Add another light preset
Turn Down
Copy one to the other side
Continue to COPY
Export png, add background in PS
Gradient
Hue Saturation
Curve
Insert a star map
Consider Color—Zoom—Erase the excess with the eraser
Copy a few more and put them on the highlights
On the video~~
Two pictures used~
Okay~~ Today's tutorial is shared here~ I hope you will continue to pay attention and support~~
Thanks to the WeChat public account: c4d tutorial Chinese website
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